Chap 9 Managing the Research Function
Product & Technology Life Cycles
Product Life Cycle
Technology Life Cycle
Quality
Function Deployment (QFD)
House
of Quality
4
Phases of QFD
Nature of R&D
Research Strategy & Organization
New Product Strategies
Reasons for Corporate Research to Fail
Selecting R&D Projects
Initial Screening
A. Checklist
B. Simple payback
time
C.
Net Present Worth
D. Maximum expenditure justified
Protection of Ideas
A. Patents
Utility
Design
Plant
Establishing patent rights
B. Trademarks and Other Marks
1.
Trademarks
2. Service marks
3.
Certification marks
4. Collective marks
C. Copyrights
D. Trade Secrets
Comparison of Means of Protecting Ideas
CREATIVITY
Nature of
Creativity
Models for problem
solving
Creative
Process
Brainstorming and Other Techniques for
Creativity
Brainstorming
"Tear-down" Approach
"And-also" Method
Group technique by W. J.
Gordon
Premeditated Approaches
"Attribute listing"
approach
"Forced relationship" approach
Characteristics of Creative People
Providing a Creative Environment
Creativity and Innovation
MAKING R&D
ORGANIZATIONS SUCCESSFUL
R&D and Business Strategy
Evaluating R&D Effectiveness
Support for R&D
- Identification of need (customer)
- Product planning (marketing analysis, feasibility)
- Product research
- Product design
- Production
- Product evaluation
- Product use & logistic support
- Launch (introduction)
- Grow
- Mature
- Substitute/Obsolete
QFD is a planning tool for incorporating
customer quality requirements through all phases of the product development
cycle. Key benefits:
-
product improvement,
-
increased customer satisfaction,
-
reduction in the total product
development cycle, &
-
increased market share.
House of
Quality
4 Phases of QFD
- Research, both basic and applied, is systematic,
intensive study directed toward fuller scientific knowledge of the subject studied.
-
is ... research devoted to achieving a
fuller knowledge or understanding, rather than a practical application, of the subject
under study ... [although when funded by commercial firms it] may be in fields of present
or potential interest to the company.
- Applied research
is directed toward the practical
application of knowledge, which for industry means the discovery of new scientific
knowledge that has specific commercial objectives with respect to either products or
processes.
Development is the systematic use of scientific
knowledge directed toward the production of useful materials, devices, systems, or
methods, including design and development of prototypes and processes.
- First-to-market
- Follow-the-leader
- Me-too
- Application engineering
- Not applicable
- Not enough patience
- Failure in technology transfer
- 60 ideas
- 12 worthy of preliminary evaluation
- 6 potential products
- 3 prototypes
- 2 products for full production & marketing
- 1 product with market success
- Technical factors
- Research direction and balance
- Timing of R&D and market development
- Stability of the potential market
- Position factor
- Market growth factors for the product
- Marketability and compatibility
- Producibility
- Financial factors
- Patentability & need for continuing defensive res.
Tpb=
Investment / Annual profit
Emj = Fc * Ft * P
= Pcommercial success * Ptech. success * NPW
- Patents
- Copyrights
- Trade secrets, and
- Trademarks and other marks
- an exclusive property right to an invention
- issued by the Commissioner of Patents and Trademarks, U.S.
Department of Commerce
- limited to the "claims" of the patent.
Classifications of patents:
-
- for a process, machine, article of manufacture, composition
of material, or any improvement thereof
- for 20 years from date of filing.
- cannot be obtained on laws of nature, methods of doing
business, scientific principles, or printed matters
- To be patentable, the invention must be
- new or novel,
- useful or have utility, and
- non-obvious
- on new, original, and ornamental design of an article of
manufacture
- for a term of 14 years.
- not concerned with how the article of manufacture was made
and how it was constituted, but with how it looks.
3.
Plant
- for 17 years
- for plants when asexually reproduced,
- with the exception of tuber-propagated plants or plants
found in the uncultivated state.
Invention process includes
- conception and
- reduction to practice.
In US, if the first to conceive makes a
reasonable, diligent effort to reduce the invention to practice, he or she will receive
the patent, even if someone else actually reduces it to practice earlier. In almost all
other countries, patents are awarded to the first person to file, rather than the first to
conceive.
- A written disclosure of the invention should be made as
soon after conception as possible.
- A disclosure's primary purpose is to prove the date of
conception where there is question of invention.
- The disclosure should include sufficient description and
sketches to describe fully what has been conceived.
- The disclosure should be witnessed by at least two persons
who fully understand its content.
To demonstrate diligence to "reduce
to practice," a written record of developmental activities should be maintained in a
bound notebook.
- Daily entries are encouraged.
- Each page should be signed and witnessed in proximity to
the entries on that page.
- Each entry should be made in chronological order.
- Notebook pages should be consecutively numbered, with all
entries made in ink.
- If an error is made in an entry, it should not be erased:
it should be crossed out.
- All entries should be made by the inventor in his own
handwriting.
Just over half of U.S. utility patents
have been awarded to Americans in recent years.
The three companies awarded the most U.S.
patents in 1992 were all Japanese; General Electric was 4th.
|
1991 |
1992 |
1993 |
1994 |
1 |
Toshiba 1014 |
Canon 1106 |
US Gov. 1165 |
IBM 1298 |
2 |
Mitsubishi 936 |
Toshiba 1020 |
IBM 1085 |
US Gov. 1251 |
3 |
Hitachi 927 |
Mitsubishi 957 |
Toshiba 1040 |
Canon 1096 |
4 |
Kodak 863 |
Hitachi 951 |
Canon 1038 |
Hitachi 976 |
5 |
Canon 823 |
GE 937 |
Kodak 1007 |
GE 970 |
6 |
GE 809 |
IBM 842 |
GE 932 |
Mitsubishi 970 |
7 |
Fuji 731 |
Kodak 775 |
Mitsubishi 926 |
Toshiba 968 |
8 |
IBM 679 |
Motorola 658 |
Hitachi 912 |
NEC 897 |
9 |
Philips 650 |
Fuji 640 |
Motorola 729 |
Kodak 888 |
10 |
Motorola 613 |
Matsushita 608 |
Matsushita 712 |
Motorola 837 |
11 |
|
|
Fuji 632 |
Matsushita 771 |
|
1995 |
1996 |
1997 |
1998 |
1 |
IBM 1383 |
IBM 1867 |
IBM 1724 |
IBM 2657 |
2 |
Canon 1087 |
Canon 1541 |
Canon 1381 |
Canon 1928 |
3 |
US Gov. 1026 |
Motorola 1064 |
NEC 1095 |
NEC 1627 |
4 |
Motorola 1012 |
NEC 1043 |
Motorola 1058 |
Motorola 1406 |
5 |
NEC 1005 |
Hitachi 963 |
US Gov. 935 |
Sony 1316 |
6 |
Mitsubishi 969 |
Mitsubishi 934 |
Fujitsu 903 |
Samsung 1304 |
7 |
Toshiba 910 |
US Gov. 923 |
Hitachi 903 |
Fujitsu 1189 |
8 |
Hitachi 854 |
Toshiba 914 |
Mitsubishi 892 |
Toshiba 1170 |
9 |
Matsushita 772 |
Fujitsu 869 |
Toshiba 862 |
Kodak 1124 |
10 |
Kodak 758 |
Sony 855 |
Sony 859 |
Hitachi 1094 |
11 |
GE |
Matsushita 841 |
Kodak 795 |
|
The Lanham Act defines a mark as "any
word, name, symbol, or device, or any combination thereof."
The U.S. Patent and Trademark Office
recognizes four types of marks:
- A trademark is "used by a manufacturer or merchant to
identify his goods and distinguish them from those manufactured or sold by others."
- The trademark is protected by federal statutes and
registered with the Patent and Trademark Office.
- A service mark is associated with services rather than
goods.
- A certification mark indicates that the marked goods or
services meet standards or services established by the mark's owner, for example, Good
Housekeeping.
- A collective mark identifies members of a group such as an
organization, union, or association.
Under the Trademark Law Revision Act of
1988, beginning November 16, 1989, application for a mark can be made before any use has
taken place.
A mark does not have to be registered, but
the symbol "® " or the notice "Reg. U.S. Pat. and TM Off." should be
used with registered trademarks and "TM " or "Trademark" with
non-registered marks.
- A copyright generally prevents reproduction of a
copyrighted work for the life of the author, plus 50 years.
- A copyright is the exclusive right to reproduce, publish,
and sell an original, creative work in some tangible form.
- Copyrights can be given for literary works; dramatic works;
musical works, including any accompanying music; motion pictures and other audiovisual
works; and sound recordings.
- A copyright protects expressions, not ideas. A potentially
patentable idea expressed in a copyrighted text may be used by others.
- For works created after 1989, copyright notices are not
necessary (although they are recommended).
- The copyright notice has three elements: (1) the copyright
symbol © , the word "copyright," or the abbreviation "copr."; (2) the
year of first publication; and (3) the name of the copyright owner.
- A copyright notice can appear any place in or on the work
as long as it can be readily seen.
- Copyright registration is not a condition for protection
but is a prerequisite for an infringement suit.
- Copyrighted material is registered with the copyright
office at the Library of Congress
D. Trade Secrets
- Trade secrets have no precise definition, but to be
protected by the courts, they must be secret, substantial, and valuable.
- The secret can be almost anything as long as it is not
generally known in the trade or industry to which it applies.
- A trade secret provides its owner with a competitive
advantage. It may be a formula, process, know-how, specifications, pricing information,
customer lists, supply sources, merchandising methods, or other business information. It
may or may not be protected by other means.
- Trade secrets have no time limitations.
- Many ideas that are protected as trade secrets cannot be
patented.
- On the other hand, an item that is patentable can
theoretically be protected as a trade secret.
- If the idea can be easily discovered through reverse
engineering, however, a patent is the only practical choice for protection.
Creativity is the ability to produce
new and useful ideas through the combination of known principles and components in novel
and non-obvious ways.
- Trial and error.
- Planning/decision-making process (analytical reasoning)
- Creative process
- Preparation.
- structure the problem,
- collect all available information.
- understand relations and effects,
- solve subproblems, and
- explore all possible solutions and combinations that may
lead to a satisfactory solution.
- Frustration and incubation
- Inspiration or illumination
- Verification
- Modern method for "organized ideation"
- First employed in the West by Alex Osborne in 1938
- The essence of brainstorming is a creative conference,
ideally of 8 to 12 people meeting for less than an hour to develop a long list of 50 or
more ideas.
- Suggestions are listed without criticism, one visible idea
leads to others.
- At the end of this session participants are asked how the
ideas could be combined or improved.
- Organizing, weeding, and prioritizing the ideas produced is
a separate, subsequent step.
- Used by two people.
- The first person (person A) must disagree with the existing
solution to a problem and suggest another approach;
- Next, person B must disagree with both ideas and suggest a
third;
- Then person A must suggest yet another solution
- This "cycle continues until a useful idea
clicks."
- Person A suggests an improvement on the subject under
study; person B agrees, but suggests a further improvement; this sequential improvement
"continues until a sound solution is reached."
- A team explores the underlying concept of the problem. The
method encourages finding unusual approaches by preventing early closure on the problem.
- A team of six meeting for about a day on a problem.
- Individuals are given a description of a problem and
required to list solutions in advance of group effort.
- In the simpler, "each participant has to have a
certain number of solution ideas, say 17, to the problem before he is allowed to attend
the meeting."
- In a more complex version (known as the "CNB
method"), each member of a team is given a notebook with a problem statement and
supporting material a month in advance.
- Each day during that month the team member writes one or
more ideas in the notebook,
- At the end of the month selects the best idea along with
"fruitful suggestions for further exploration."
- A problem coordinator collects and studies notebooks and
prepares a detailed summary for distribution; if necessary, all team members then
participate in a final meeting.
- A person lists attributes of an idea or item,
- Then concentrates on one attribute at a time to make
improvements in the original idea or item.
- It tries to generate new ideas by creating a "forced
relationship" between two or more usually unrelated ideas or items.
- Self-confidence and independence.
- Curiosity.
- Approach to problems.
- Some personal attributes.
- more comfortable with things than people,
- have fewer close friends, and are not "joiners."
- have broad intellectual interests.
- enjoy intellectual games, practical jokes, creative
writing, and are almost always attracted by complexity.
Creative people are most effective in an
org. that will
- tolerate idiosyncrasies,
- remove as much routine regulation and reporting as
feasible,
- provide support personnel and equipment as required, and
- recognize and reward successes.
Invention (the creative process) only
produces ideas. They are not useful until they are reduced to practice and use, which is
the process of innovation.
5 kinds of people needed for technological
innovation:
- Idea generator-the creative individual
- Entrepreneur-the person who "carries the ball"
- Gatekeepers-bring in essential information
- Program managers-who manage without inhibiting
- Sponsor or Champion-the person, often in senior management,
who provides financial and moral support
Technology strategy should encompass
research, product and process development, and manufacturing engineering.
- Base Technologies
, These are the technologies that a
firm must master to be an effective competitor in its chosen product-market mix. They are
necessary, but not sufficient.... The trick for R&D management is to invest enough-but
only enough-to maintain competence in these technologies.
- Key Technologies
. These technologies provide
competitive advantage. They may permit the producer to embed differentiating features or
functions in the product or to attain greater efficiencies in the production process.
- Pacing Technologies
. These technologies could become
tomorrow's key technologies.
- Ratio of research costs to profits.
- Percentage of total earnings due to new products.
- Share of market due to new products
- Research costs related to increases in sales.
- Research costs ratio of new and old sales.
- Research costs per employee.
- Ratio of research costs to overhead expenses such as
administrative and selling costs.
- Cash flows (continuing evaluation of the pattern of
outflows for research expense and actual and projected inflows from resulting revenue).
- Research audits
- Weighted averages of costs and objectives
- Project profiles
Support for R&D
- Technician support to carry out repetitive testing and
other functions not requiring a graduate engineer or scientist
- Shop support of mechanics, glassblowers, and carpenters to
produce test and research equipment based on researchers' sketches
- A technical library with technical information specialists
conversant in the fields of the company's interest and willing and able to suggest sources
to researchers and structure and run searches in the appropriate data bases for them
- Technical publication support, including typing, editing,
and graphical support to simplify researchers' production of reports, technical papers,
and presentations
- A flexible, responsive system for approving and acquiring
equipment as needed by researchers
- Ample computer facilities conveniently available to
researchers, and programming assistance to provide consultation and programming to those
researchers not wishing to do it themselves.